Monday, January 25, 2016

Zbrush Concept Modeling

So we had to take one of are characters from our capstone game and create 4 different body type concept art using zbrush.

Modeling in progress

First finished model body type. This model I was going with an average body build and height.

This is the dynamesh of that model.

This is the same model after I used Zremesher.

With this body type is just wanted to go with a slimer look

More of a chubby look.

This one is short and chubby.

This is all four side by side.

1 comment:

  1. I like the behind the scenes work, please put your final design at the top of the screen though.

    I like the variations that you have built, but we need t have them feel less lumpy. Take a look at the art style that was chosen for your team and try to hit those shapes more clearly.

    Also at this stage we should already be seeing features for the eyes.

    Here is a trick on how to render the wire frames a bit better. Drop down to the lowest subdivision levels, turn on your polyframe, then step up in your subdivision levels. This will only show the wires for your lowest sub d level, even though you are showing the high res model.

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