Sunday, February 28, 2016

Vehicle Concept

This weeks assignments was to create four vehicles

These are the four that I created.


These have a posterize filter on them. It looks better on A and C.


These are four final separate images with the paint overs. The spaceship I made may look a little different. I used photobashing to create the details like the panels and vents of the spaceship. Just wanted to try a different technique.






These are the base models.

 




The library of parts I used to help create each vehicle in some way.



Monday, February 22, 2016

Environment 3D Concept

This week we had to create three environments in Maya and add a toon shader.

These are my three environments.


This is the Debriefing Room



This is another setup of the Debriefing Room


This is the Office room setup where most of the game takes place


Monday, February 15, 2016

Zbrush Concept Modeling Part 4 - Photoshop

Final Concept Renders

These were the three concepts that were chosen last week to be push for final painting.

These are the finish concepts. 


Monday, February 8, 2016

Zbrush Concept modeling Part 3- Mesh Inserts

Adding mesh inserts to our models

These are my color versions with mesh inserts and some line shading


Grey models to see the base models better


This is one (Shirt Buttons) of the mesh inserts I created and used on several models


Monday, February 1, 2016

Zbrush Concept modeling Part 2

This week we had to take our four base models and do two more variations for each one for a total of  12 variations.

These are the 12 models, which I then took to Photoshop and did some painting over them.


The 12 base models in grey scale.


A screenshot of Zbrush using layers to create the different variations.