Monday, January 25, 2016

Zbrush Concept Modeling

So we had to take one of are characters from our capstone game and create 4 different body type concept art using zbrush.

Modeling in progress

First finished model body type. This model I was going with an average body build and height.

This is the dynamesh of that model.

This is the same model after I used Zremesher.

With this body type is just wanted to go with a slimer look

More of a chubby look.

This one is short and chubby.

This is all four side by side.

Sunday, January 17, 2016

Posing Fling

Start of Semester two. The first 2d/3d assignment we had to pose a character in Zbrush and Maya and take the render images into Photoshop.

This is the final image of posing him in Zbrush. Using Zbrush was a bit difficult using the transpose tool to pose him, but at the end I was happy with it.


 This is the final image of posing him in Maya. Even though you have to build a skeleton and paint weights at the end you have more control of posing the character.



A character sheet of the pose created in Zbrush. 


A few images of Fling posed in Maya with joints