Sunday, February 28, 2016

Vehicle Concept

This weeks assignments was to create four vehicles

These are the four that I created.


These have a posterize filter on them. It looks better on A and C.


These are four final separate images with the paint overs. The spaceship I made may look a little different. I used photobashing to create the details like the panels and vents of the spaceship. Just wanted to try a different technique.






These are the base models.

 




The library of parts I used to help create each vehicle in some way.



Monday, February 22, 2016

Environment 3D Concept

This week we had to create three environments in Maya and add a toon shader.

These are my three environments.


This is the Debriefing Room



This is another setup of the Debriefing Room


This is the Office room setup where most of the game takes place


Monday, February 15, 2016

Zbrush Concept Modeling Part 4 - Photoshop

Final Concept Renders

These were the three concepts that were chosen last week to be push for final painting.

These are the finish concepts. 


Monday, February 8, 2016

Zbrush Concept modeling Part 3- Mesh Inserts

Adding mesh inserts to our models

These are my color versions with mesh inserts and some line shading


Grey models to see the base models better


This is one (Shirt Buttons) of the mesh inserts I created and used on several models


Monday, February 1, 2016

Zbrush Concept modeling Part 2

This week we had to take our four base models and do two more variations for each one for a total of  12 variations.

These are the 12 models, which I then took to Photoshop and did some painting over them.


The 12 base models in grey scale.


A screenshot of Zbrush using layers to create the different variations.


Monday, January 25, 2016

Zbrush Concept Modeling

So we had to take one of are characters from our capstone game and create 4 different body type concept art using zbrush.

Modeling in progress

First finished model body type. This model I was going with an average body build and height.

This is the dynamesh of that model.

This is the same model after I used Zremesher.

With this body type is just wanted to go with a slimer look

More of a chubby look.

This one is short and chubby.

This is all four side by side.

Sunday, January 17, 2016

Posing Fling

Start of Semester two. The first 2d/3d assignment we had to pose a character in Zbrush and Maya and take the render images into Photoshop.

This is the final image of posing him in Zbrush. Using Zbrush was a bit difficult using the transpose tool to pose him, but at the end I was happy with it.


 This is the final image of posing him in Maya. Even though you have to build a skeleton and paint weights at the end you have more control of posing the character.



A character sheet of the pose created in Zbrush. 


A few images of Fling posed in Maya with joints