This week we started learning substance designer to create material, textures. We were giving the helmet mesh and I went to work. I liked using Designer it was easy to pickup and would like to dig deeper into the program.
Here is the end result
This is my overall graph, texture map and helmet
These are the color nodes, map and helmet
I added a grunge texture
Some torn edges and dirt
I added a texture to the visor
Here I masked out the visor in the roughness so I can give it more of a reflection separate from the helmet